Godot 3 Steering AI Framework
  • Godot Steering AI Framework
  • Installation
  • Getting Started
  • Code Reference
    • GSAIAgentLocation
    • GSAIArrive
    • GSAIFlee
    • GSAILookWhereYouGo
    • GSAIBlend
    • GSAIGroupBehavior
    • GSAIUtils
    • GSAIKinematicBody2DAgent
    • GSAIPriority
    • GSAIRadiusProximity
    • GSAIPursue
    • GSAIPath
    • GSAIAvoidCollisions
Powered by GitBook
On this page
  • Description
  • Properties
  • Functions
  • Property Descriptions
  • Method Descriptions
  1. Code Reference

GSAIGroupBehavior

Extends: GSAISteeringBehavior

Description

Base type for group-based steering behaviors.

Properties

Type
Name

GSAIProximity

proximity

Functions

Type
Name

bool

func _report_neighbor(_neighbor: GSAISteeringAgent) -> bool

Property Descriptions

proximity

var proximity: GSAIProximity

Container to find neighbors of the agent and calculate group behavior.

Method Descriptions

_report_neighbor (virtual)

func _report_neighbor(_neighbor: GSAISteeringAgent) -> bool

Internal callback for the behavior to define whether or not a member is relevant

PreviousGSAIBlendNextGSAIUtils

Last updated 2 years ago